![]() Hamir's ability is -so- close to being fun. Wow, I shouldn't be a pirate I should be some bug thing they don't have Defense Die Debuff and their core stats are way higher. Slade's ability seems really cool until you encounter the enemy that has 'will dodge if it has higher speed' with no drawbacks at all. So he only has his 'debuff' left, which begins to feel more like all con and no pro.īig Nitpick: I'm a -huge- hater of 'NPC version superior' in videogames. Slade's ability is amazing but starting on Chapter 3, basically every enemy has higher speed. If nothing else, change the wording? It feels almost deceptive. This ability would be significantly better if it granted +2 def when you PICK the ability (actually instantly) and not when your character's turn happens.Ī lot of abilities seem to work like this Wrath is another example, it seems like it would be much more helpful if you were granted the +2 defense upon picking the skill, and the Stamina dice -if you were hit anyways. It grants +2 DEF now and +3 ACC next turn. I haven't spent countless hours building the dice drafting system, so it feels really, really sudden when the game seems to leap upwards in difficulty as -if- it's expecting me to have mastered it.īig problem: The word 'Instantly' - So many abilities have 'instantly' in the title but they actually mean 'on your turn' you know, experts at the game who aren't accounting for the concept that some people may be playing this as beginners. The 'balance' changes make me think that the people playtesting this are. It almost feels like battle was playtested as if you're going in to every battle with 3 HP and 5 Stamina and a slew of items. They don't need the secret NPC only blacksmith handing them +3 ATK weapons and +3 SPD trinkets. The -balancing- should be that I have to make my 3 HP last this entire dungeon, I have to defeat enemies times, the only have to defeat me ONCE. I get that I get to pick first in the dice draft and see their planned action before I make mine, but it's not nearly enough. I can increase one stat by one, and enemies seem to get around +3 to spread around to their stats. The game introduces the Blacksmith as a way to increase your core stats as a character, but it seems brutally underwhelming. ![]() After chapter 1, it -feels- like the game starts ramping up way too fast. The progression of this game feels kind of insane and not in a good way.
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